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Path finder feats
Path finder feats










path finder feats

Use Diplomacy or Intimidate to goad creatures. You can shrug off spells that don’t work on animals. Make convincing animal sounds with Bluff checksĭisguise 6 ranks, Knowledge (nature) 6 ranksĭisguise yourself as an animal using pelts and animal parts If you later gain an animal companion through another source (such as the Animal domain, divine bond, hunter’s bond, mount, or nature bond class features), the effective druid level granted by this feat stacks with that granted by other sources. Gain an animal companion as if you were a druid of your character level –3 from the following list: badger, bird, camel, cat (small), dire rat, dog, horse, pony, snake ( viper), or wolf. Nature Soul, character level 4th, must not have an animal companion or mount that advances as an animal companion +2 bonus on Handle Animal and Ride checks. If you beat the DC by 5 or more, the creature is nauseated for 1 round instead. Whenever you successfully demoralize an outsider of the evil subtype with an Intimidate check, it becomes sickened for 1 round in addition to being affected by the normal effects of being demoralized. Shed an aura of light when near allies who share this feat Gain a minor pool of inspiration for use with Knowledge, Linguistics, or Spellcraft checks.Īasimar, daylight racial spell-like ability Int 13, 1 rank in at least one Knowledge skill, no levels in a class that has inspiration Opponent must spend 1 extra manifestation point to defend itselfīecome unaffected by problems with high altitude and gain a +4 bonus to Survival in high altitudes. Int 13, ability to cast instigate psychic duel Your magical creations reject those you oppose. You can imbue weapons, shields, and armor with a special ability listed in the table (see text).Ĭhannel energy can heal or harm outsiders.Ĭraft Magic Arms and Armor or Craft Wondrous Item. mind-affecting effects and scryingĪlignment Channel, Bless Equipment, CL 3, channel energy +2 bonus on Perception and Sense Motive checks. You can perform an obedience for only a single agony in a 24-hour period. You have devoted your life to purging blight from the world.Įach time you gain this feat you choose an agony. Target a creature more often with appearancesĪ friend or ally must have been significantly corrupted by a specific natural or supernatural blight, or you must have a regional background trait tied to a specific blight. Persuasive, frightening appearance class feature

PATH FINDER FEATS HOW TO

Learn how to channel energy like a cleric.Īdd +1 to the Disable Device and Perception check DCs for your ranger traps. Trade smite evil damage for bonus on combat maneuver checks.Ībility to cast divine spells, summon familiar class ability, CL 4, Cha 13 The maximum number of sneak attack dice you can use in this way is equal to the value of your magic bonus on attack rolls. Additionally, when you gain a magic bonus on a ranged attack roll, you can deal sneak attack damage to a target that has concealment (but not total concealment) as long as the attack otherwise qualifies to deal sneak attack damage. Whenever you gain a magic bonus on an attack roll with a ranged weapon, you can deduct any range penalties from your damage roll, instead of your attack roll. Your sneak attack damage increases by 1d6, up to half your level in dice (rounded up). Target a creature with a hex a second time that day if it made its save the first time. Use a single revelation more times each day. Temporarily absorb a spirit to prevent rejuvenation Special: Additional unusual facts about the feat.Ī | B | C | D | E | F | G | H | I | J | K | L | M N | O | P | Q | R | S | T | U | V | W to Z General Feats

path finder feats

If not having the feat causes no particular drawback, this entry is absent.

path finder feats

Normal: What a character who does not have this feat is limited to or restricted from doing. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description. A feat may have more than one prerequisite.īenefit: What the feat enables the character (“ you” in the feat description) to do. This entry is absent if a feat has no prerequisite. Prerequisite: A minimum ability score, another feat or feats, a minimum base attack bonus, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. This category (or subcategory) is created by editors simply for convenience in sorting feats and clustering them together along “like” themes etc. Channeling feats are those which require the Channel Energy feat or class feature as a prerequisite. While Teamwork feats are an official “category”, “Channeling” is not.

path finder feats

Category/Type: Some feats fit into more than one category, such as Teamwork or Channeling feats.












Path finder feats